Odien

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Day 1: Sleeping Beauties
Cultist Prison

The group awoke in a cultist prison, each brought there by unknown means, but clues gathered from the site pointed to abduction. The adventurers witnessed the unnamed cultists performing a vivisection on another prisoner: collecting specific organs and blood for unknown reasons. The party was able to escape their cells thanks to Alessi’s sorcerous powers. After a few butt-naked battle against guards, thugs and cultists, the group eventually recovered their equipment with only Anushka losing consciousness. Before their escape, the party witnessed a heavily armored human called Thrane, kneeling before a silent robed figure. Thanks to quick thinking and a length of rope, the party escaped Thrane’s clutches. The party was able to later escape by jumping in the underground river. After a ~20 minute thrashing in the river the group was eventually ejected into a bloody basin at the foot of a cliff. Their exact position unknown, but they were somewhere in the Spurwood.

Notable NPCs:
Thrane – Tall, muscular human wearing full plate mail and a gleaming greatsword.
Silent One – Humanoid in a dark purple velvet robe. He was never heard speaking but communicated through hand gestures. He was giving orders to the other cultists.

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